Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!zaphod.mps.ohio-state.edu!swrinde!cs.utexas.edu!rutgers!ucsd!nosc!baron!ryptyde!dant From: dant@ryptyde.UUCP (Daniel Tracy) Newsgroups: comp.sys.amiga.advocacy Subject: Re: The Amiga's Future Message-ID: <41@ryptyde.UUCP> Date: 9 Jun 91 10:07:38 GMT References: <5092@orbit.cts.com> <50205@ut-emx.uucp> <_n1H0j?q@cs.psu.edu> Reply-To: dant@ryptyde.UUCP (Daniel Tracy) Organization: Ryptyde Timesharing Lines: 37 Responding to the following: "Are you sure about this? I remember reading in a MacWorld a couple of years ago where they mentioned that the Mac only supports 72dpi monitors. Before True Type and ATM you only had bitmap fonts and they must be done for every display resolution. Methinks 72dpi is hardwired into the Mac." ______________________________________________________________________________ Youthinks wrong. Methinks you are unaquanted with the Macintosh graphics device. The Macintosh looks at monitors as a grid, as opposed to looking at them as a smooth canvas. On an IBM/Amiga, increasing resolution or making the monitor bigger only makes the picture on it bigger. On the Macintosh, everything is just fed into the grid, and monitors can be of any number of pixels (as long as the shape is rectangular, it will accept any combo!). Increasing the number of pixels simply has the effect of "zooming out" so you can fit more on the monitor. This is also why you can attach multiple monitors to a Mac and have them work as if they were one, logically connected monitor. That is, you say "I want this 24-bit color monitor to be to the left of this huge B&W one", and they act as a single monitor. Dragging the cursor over to the left-hand border of the color monitor causes it to appear on the B&W one. It uses the "main" monitor (the upper-left corner) as the 0,0 in the grid. Thus, increasing resolution on a Mac has no effect on bitmap fonts. It is this system that makes Macintosh graphics more flexible than Amiga graphics will ever be. It also makes it considerably faster (software-wise!), because it uses integers to draw to screen, not reals. The above is also my answer to the following: "Other systems that have more display options than the Amiga? Start naming names, Marc. Last I counted there were around 20 graphics modes you can use with workbench." There are X number of Macintosh video modes, where X is equal to the number of .28-pitch pixels that would fit on a monitor twice the size of my room. (I think that was the figure. I forget exactly what the grid's limt was, but this was an analogy).