Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!usc!wuarchive!uunet!comp.vuw.ac.nz!actrix!templar!jbickers From: jbickers@templar.actrix.gen.nz (John Bickers) Newsgroups: comp.sys.amiga.advocacy Subject: Re: (Video) Hardware Idiots ? Message-ID: <4315.tnews@templar.actrix.gen.nz> Date: 10 Jun 91 10:01:21 GMT References: <1991Jun8.085839.3556@news.iastate.edu> <1991Jun8.191231 <1991Jun10.040317.25396@ncsu.edu> <1991Jun10.065129.4135@mintaka.lcs.mit.edu> Organization: TAP, NZAmigaUG. Lines: 25 Quoted from <1991Jun10.065129.4135@mintaka.lcs.mit.edu> by rjc@wookumz.gnu.ai.mit.edu (Ray Cromwell): > No, I think DIG could be fairly fast if some assumptions are made > to trade flexibility for speed. Like assuming planes are in bitplane > format, assuming the video card has a data mover (blitter) or What about the library accepting data in either format, and providing functions to convert (and not render) this data into some format good for the board that the app. doesn't necessarily know about? For example, an animation player might call a type checking function to see whether the data could do with conversion, then run each delta chunk through the conversion routine(s) before starting to display them. Seperate programs could just do conversion (of animations, pictures, etc) from one type to another. The valid formats for each type within each kind of data would have to be standardised, and the library would have to do a whole lot more than the current one does (like "take this delta chunk and update the current frame with it"). > / INET:rjc@gnu.ai.mit.edu * // The opinions expressed here do not \ -- *** John Bickers, TAP, NZAmigaUG. jbickers@templar.actrix.gen.nz *** *** "Endless variations, make it all seem new" - Devo. ***