Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!usc!rutgers!ucsd!nosc!baron!ryptyde!dant From: dant@ryptyde.UUCP (Daniel Tracy) Newsgroups: comp.sys.amiga.advocacy Subject: Re: IAC (was Re: Clipboard (was Re: The Amiga's Future)) Message-ID: <46@ryptyde.UUCP> Date: 10 Jun 91 09:20:07 GMT References: <1991Jun8.044840.1404@mintaka.lcs.mit.edu> <1991Jun8.074935.781@neon.Stanford.EDU> <38@ryptyde.UUCP> <1991Jun9.084438.8745@mintaka.lcs.mit.edu> Reply-To: dant@ryptyde.UUCP (Daniel Tracy) Organization: Ryptyde Timesharing Lines: 18 Responding to the following: " The Amiga method is way more flexible. Using IFF it's possible (if developers would implement it) to cut and paste TEXT, Graphics, SOUND, Animation segments, brushes, Music arrangements, and even 3-d objects! This is because the Amiga has one file format for all of these, IFF. An application would simply need to check the header (ILBM=Bitmap, ANIM=Animation, DCMS=Music, 8SVX=Digitized sound, FXTX=Text, DR2D=Cad objects, TDDD=Turbo Silver 3-d object format) And iffparse.library makes this task even easier." The Macintosh is much more flexible and standardized than any OS I know of. It has standard formats for all of those, and up to 2,020 "types" can be in one file! Have you heard of resources? ('snd ' for sound, 'TEXT' for formatted text, PICT for graphics. Animation, Code, and just about everything else is all standardized). As a matter of fact nearly every file has these resources (ICONs, PICTures, snd's, MENUs, etc) that can be modified by other programs.