Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!sdd.hp.com!think.com!mintaka!geech.gnu.ai.mit.edu!rjc From: rjc@geech.gnu.ai.mit.edu (Ray Cromwell) Newsgroups: comp.sys.amiga.advocacy Subject: Re: The Amiga's Future Message-ID: <1991Jun10.141520.24849@mintaka.lcs.mit.edu> Date: 10 Jun 91 14:15:20 GMT References: <35@ryptyde.UUCP> <1991Jun9.083656.8443@mintaka.lcs.mit.edu> <45@ryptyde.UUCP> Sender: news@mintaka.lcs.mit.edu Organization: The Internet Lines: 26 In article <45@ryptyde.UUCP> dant@ryptyde.UUCP (Daniel Tracy) writes: >Responding to the following: >I didn't really get this. Is this supposed to be a bash against the Mac? >What the heck is DIG? The Macintosh is NOT slowed down by its flexibility, >it is speeded up by it. You'd know that if you read my post. DIG=Device Independent Graphics. Sad to say, you don't know what you're talking about. An atomic write in assembly to set a pixel will ALWAYS be faster than an indirect subroutine. The Mac _is_ slowed down by device independence why do you think all the games for it totally suck compared to Amiga games which hit the hardware directory. I'm not saying banging on thehardware is the best thing, I'm merely using this to refute your incorrect statement that device independence speeds up a graphics display. It can not speed up a display in a predictable way. (e.g. on some machines with RISC coprocessors rendering would be fast, however on not so fortunate machines it won't, hence software is written for the lowest common denominator and in the general Mac population (low-end machines) you lose performance) -- / INET:rjc@gnu.ai.mit.edu * // The opinions expressed here do not \ | INET:r_cromwe@upr2.clu.net | \X/ in any way reflect the views of my self.| \ UUCP:uunet!tnc!m0023 * /