Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!sdd.hp.com!think.com!mintaka!geech.gnu.ai.mit.edu!rjc From: rjc@geech.gnu.ai.mit.edu (Ray Cromwell) Newsgroups: comp.sys.amiga.advocacy Subject: Re: The Amiga's Future Message-ID: <1991Jun10.142051.25271@mintaka.lcs.mit.edu> Date: 10 Jun 91 14:20:51 GMT References: <35@ryptyde.UUCP> <17261@chopin.udel.edu> <49@ryptyde.UUCP> Sender: news@mintaka.lcs.mit.edu Organization: The Internet Lines: 19 In article <49@ryptyde.UUCP> dant@ryptyde.UUCP (Daniel Tracy) writes: >Responding to the following: > >Please. 1) The above says nothing about pixel-depth limits. 2) There are >Macintosh programs that support 64-bit color, but it's a farc anyway. Why? >The human eye cannot even discern between 16 million colors, so what's the >point?! Well if you didn't know, the bits over bit 24 are generally used for Alpha channel, Z buffering, overlay (playfields), control and shading information. There are some prototype workstations thathave over 100bits per pixel. -- / INET:rjc@gnu.ai.mit.edu * // The opinions expressed here do not \ | INET:r_cromwe@upr2.clu.net | \X/ in any way reflect the views of my self.| \ UUCP:uunet!tnc!m0023 * /