Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!ut-emx!ccwf.cc.utexas.edu From: awessels@ccwf.cc.utexas.edu (Allen Wessels) Newsgroups: comp.sys.amiga.advocacy Subject: Re: The Amiga's Future Message-ID: <50272@ut-emx.uucp> Date: 10 Jun 91 18:56:09 GMT References: <35@ryptyde.UUCP> <1991Jun9.083656.8443@mintaka.lcs.mit.edu> <45@ryptyde.UUCP> <1991Jun10.141520.24849@mintaka.lcs.mit.edu> Sender: news@ut-emx.uucp Reply-To: awessels@ccwf.cc.utexas.edu (Allen Wessels) Organization: The University of Texas at Austin Lines: 12 In article <1991Jun10.141520.24849@mintaka.lcs.mit.edu> rjc@geech.gnu.ai.mit.edu (Ray Cromwell) writes: >an indirect subroutine. The Mac _is_ slowed down by device independence >why do you think all the games for it totally suck compared to >Amiga games which hit the hardware directory. I'm not saying Oh please. Not every game requires fast animation. I've got lots of strategy games that I like much better than some idiot-stick arcade game. I think Falcon is a reasonable Flight Sim. I also like games written for 256 color displays. Have you played every game for the Mac?