Path: utzoo!utgpu!news-server.csri.toronto.edu!bonnie.concordia.ca!uunet!mcsun!corton!mirsa!celeste.inria.fr!colas From: colas@celeste.inria.fr (Colas Nahaboo) Newsgroups: comp.sys.amiga.games Subject: Re: Eye of the Beholder Keywords: 3000 Message-ID: <11637@mirsa.inria.fr> Date: 6 Jun 91 08:39:37 GMT References: <24948@well.sf.ca.us> <95sX31w163w@dorsai> Sender: news@mirsa.inria.fr Organization: Koala Project, Bull Research France Lines: 18 Nntp-Posting-Host: celeste.inria.fr In article <95sX31w163w@dorsai>, hotline@dorsai (Anthony Palestrini) writes: > If your going to pull it as far back as Wizardry about the inferface, > then why not suggest Bloodwych? (I'm not sure when it was released, but i > know > for sure it was before Dungeon Master). Dead wrong! Bloodwych was the first DM clone, perhaps one year after it at least. (don't forget DM was out for the ST well before the amiga version...). PS: to various people: there is a lot more to the DM interface than just the 3-D view of the maze, it is what is called "direct manipulation". Try to make a good user interface once, then you'll be able to appreciate the sheer beauty of DM's "engine". You know, really good people can make extremely hard feats look easy and effortless... PPS: If you want to be convinced that SSI CAN release low quality software, try their latest, called (I think) return of the death knights of krynn... EOB high quality was SSI exception, not the rule!