Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!think.com!sdd.hp.com!wuarchive!rice!uupsi!dorsai!hotline From: hotline@dorsai (Anthony Palestrini) Newsgroups: comp.sys.amiga.games Subject: Re: EOB Character Display/Edit Program Message-ID: <0uma41w163w@dorsai> Date: Sun, 09 Jun 91 17:29:08 PDT References: <35160@mimsy.umd.edu> Organization: The Dorsai Diplomatic Mission (+1.212.431.1944) skelley@umiacs.umd.edu (Stephen Kelley) writes: > After SAVing a rather "dead" party (as opposed to LOADing a perfectly > healty party) I got curious about how the chars might be stored. > > In short I ZAPped the save file and after a bit of digging around > I was able to find most of the attributes for each character. > > I then spent a couple of afternoons hacking an EOB character > editor program. It'll either DISPLAY, RESURRECT or SET a specified > characters' attributes (STR, INT, WIS, DEX, CON, CHA, HP, LEV, EXP) > upto "normal" maximum values. > > I plan to send it to ...amiga.bin/sources but I was wondering > (given the current paucity of postings there) if I could post it > here, first (you'd get it w/ a couple days as opposed to weeks)? > W/ sources & binary lharced & uuencoded it should be << 10K. > > PLEASE respond via email. If we save the net discussion maybe I > won't get flamed by (*too* many) net.bean.counters for posting > the program should there be enough interest. > -- > ============================================================================= > Steve Kelley UMCP CS/UMIACS > Internet: skelley@umiacs.umd.edu > Usenet: uunet!umiacs.umd.edu!skelley I already figured out the entire character section for EOB. Its pretty old news.. I've also got all the item codes and can give myself anything. s