Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!swrinde!mips!apple!motcsd!starnet!sschaem From: sschaem@starnet.uucp (Stephan Schaem) Newsgroups: comp.sys.amiga.games Subject: Re: Psygnosis Missed the Point! Message-ID: <1991Jun10.124803.5261@starnet.uucp> Date: 10 Jun 91 12:48:03 GMT References: <16792@darkstar.ucsc.edu> <1991Jun8.031144.26864@cunixf.cc.columbia.edu> <6924@vela.acs.oakland.edu> <1991Jun10.022425.18030@cunixf.cc.columbia.edu> Organization: Starnet-Public Access UNIX-Los Altos,CA 415-949-3133, login:info Lines: 18 Any game that run on the CDTV are developed to run on HDs. The only problem is that games are devolped with the 512k limit and leveing the system on take memory (more or less) and more for your HD device... And environment to instable! Untill someone try to market a game they wont know how tuff it is to get money back on the develpment. I curently port a game to the CDTV from a 3 disk ALL amiga game. Even if their is no disk protection the disk version can be HD only if the virtual memory was removed and use an extra 512K. In that case 2 version would be needed for floppy/HD users, something MANY compagnie cant afford. I think people overlooked the developement problem. Do you think software compagnie dont make Amiga HD instalable games because they can make live with it? If the amiga market was A3000 the develment stantard would be diferent. IBM give reseon to make extra code to work on all diferent PC version.