Xref: utzoo comp.sys.amiga.programmer:4270 comp.sys.amiga.hardware:9919 Path: utzoo!utgpu!news-server.csri.toronto.edu!bonnie.concordia.ca!thunder.mcrcim.mcgill.edu!snorkelwacker.mit.edu!usc!zaphod.mps.ohio-state.edu!caen!hellgate.utah.edu!dog.ee.lbl.gov!nosc!crash!pnet01!uzun From: uzun@pnet01.cts.com (Roger Uzun) Newsgroups: comp.sys.amiga.programmer,comp.sys.amiga.hardware Subject: Re: Better Dynamic HiRes Mode? Message-ID: <1991Jun6.175602.13295@crash.cts.com> Date: 6 Jun 91 17:56:02 GMT Sender: root@crash.cts.com Organization: People-Net [pnet01], El Cajon CA Lines: 17 [] Actually the sprites could only accent a line ,since 8 16 color sprites is only 64 pixel width of data. So only 1/10th of a scanline could use the upper 15 color registers (recall for sprites that color 0 is always transparent) A worse problem is that the pixel width of a sprite is fixed at lo res, so in fact you get 1/5th of a line of data, but each pixel is twice as wide as a hires pixel. It is not too practical, because of the pixel size differences, and the lack of enough pixels to cover more than 1/5th of a scanline. -Roger UUCP: {hplabs!hp-sdd ucsd nosc}!crash!pnet01!uzun ARPA: crash!pnet01!uzun@nosc.mil INET: uzun@pnet01.cts.com