Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!helios!ttr1415 From: ttr1415@helios.TAMU.EDU (Thom Robertson) Newsgroups: comp.sys.amiga.programmer Subject: Re: Generic Adventure System Message-ID: <16968@helios.TAMU.EDU> Date: 6 Jun 91 04:54:56 GMT References: <16839@helios.TAMU.EDU> Organization: Texas A&M University Lines: 18 Sound thinking, Steve. However, my G.A.S. concept was not meant to meander over into the realm of adventure-MAKING. Not only are there several systems out there already, but I created one myself for SunRize Industries back a couple of years ago (which was never published, go figure), so I'm afraid they wouldn't enjoy me taking that hard work (which they DID pay for) and using that experience to create a competing product, even if it was PD. The concept I am proposing would not let players become programmers, but would simultaniously give more programmers the tools with which to create games and give players more choices. If you want to run with the adventure-language idea, go right ahead. However, G.A.S. as I see it is just a file spec, really, plus some code to manipulate it... Thom Robertson