Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!zaphod.mps.ohio-state.edu!mips!pacbell.com!tandem!zorch!amiga0!mykes From: mykes@amiga0.SF-Bay.ORG (Mike Schwartz) Newsgroups: comp.sys.amiga.programmer Subject: Re: Better Dynamic HiRes Mode? Message-ID: Date: 7 Jun 91 09:37:05 GMT References: <1991Jun6.175602.13295@crash.cts.com> Organization: Amiga makes it possible Lines: 28 In article <1991Jun6.175602.13295@crash.cts.com> uzun@pnet01.cts.com (Roger Uzun) writes: >[] >Actually the sprites could only accent a line ,since 8 16 color sprites >is only 64 pixel width of data. So only 1/10th of a scanline could use >the upper 15 color registers (recall for sprites that color 0 is always >transparent) > >A worse problem is that the pixel width of a sprite is fixed at lo res, >so in fact you get 1/5th of a line of data, but each pixel is twice as >wide as a hires pixel. It is not too practical, because of the pixel >size differences, and the lack of enough pixels to cover more >than 1/5th of a scanline. > >-Roger > >UUCP: {hplabs!hp-sdd ucsd nosc}!crash!pnet01!uzun >ARPA: crash!pnet01!uzun@nosc.mil >INET: uzun@pnet01.cts.com It's possible to get more than 8 sprites on a line using the copper and/or CPU to assist. Check out manual mode for sprites in the ALL-IMPORTANT hardware manual :) -- **************************************************** * I want games that look like Shadow of the Beast * * but play like Leisure Suit Larry. * ****************************************************