Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!zaphod.mps.ohio-state.edu!wuarchive!psuvax1!rutgers!ucsd!nosc!crash!pnet01!uzun From: uzun@pnet01.cts.com (Roger Uzun) Newsgroups: comp.sys.amiga.programmer Subject: Re: Better Dynamic HiRes Mode? Message-ID: <1991Jun8.075605.1420@crash.cts.com> Date: 8 Jun 91 07:56:05 GMT Sender: root@crash.cts.com Organization: People-Net [pnet01], El Cajon CA Lines: 18 [] >>Mike Schwartz says: >> It's possible to get more than 8 sprites on a line using the copper >> and/or CPU to assist. Hmmm I do not think this is so, if it is, it is news to me and my old hardware RKM. You can reuse sprites, allowing many on the screen at once, more than 8 inb any case, but only a max of 8 on a single scan line. At least I think that is all you can get, can anyone prove me wrong, My hardware manual says you can only reuse a sprite after a line of waiting between uses. -Roger UUCP: {hplabs!hp-sdd ucsd nosc}!crash!pnet01!uzun ARPA: crash!pnet01!uzun@nosc.mil INET: uzun@pnet01.cts.com