Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!zaphod.mps.ohio-state.edu!mips!pacbell.com!tandem!zorch!amiga0!mykes From: mykes@amiga0.SF-Bay.ORG (Mike Schwartz) Newsgroups: comp.sys.amiga.programmer Subject: Re: Better Dynamic HiRes Mode? Message-ID: Date: 9 Jun 91 08:35:36 GMT References: <1991Jun8.075605.1420@crash.cts.com> Organization: Amiga makes it possible Lines: 28 In article <1991Jun8.075605.1420@crash.cts.com> uzun@pnet01.cts.com (Roger Uzun) writes: >[] >>>Mike Schwartz says: >>> It's possible to get more than 8 sprites on a line using the copper >>> and/or CPU to assist. > >Hmmm I do not think this is so, if it is, it is news to me and my old >hardware RKM. You can reuse sprites, allowing many on the screen at once, >more than 8 inb any case, but only a max of 8 on a single scan line. > >At least I think that is all you can get, can anyone prove me wrong, >My hardware manual says you can only reuse a sprite after a line of >waiting between uses. > >-Roger > >UUCP: {hplabs!hp-sdd ucsd nosc}!crash!pnet01!uzun >ARPA: crash!pnet01!uzun@nosc.mil >INET: uzun@pnet01.cts.com A number of European and American video games use more than 8 sprites on a line to display the score at the top of the screen. It does work. -- **************************************************** * I want games that look like Shadow of the Beast * * but play like Leisure Suit Larry. * ****************************************************