Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!think.com!sdd.hp.com!mips!pacbell.com!tandem!zorch!amiga0!mykes From: mykes@amiga0.SF-Bay.ORG (Mike Schwartz) Newsgroups: comp.sys.amiga.programmer Subject: Re: ResEdit for the Amiga? Message-ID: Date: 9 Jun 91 22:43:12 GMT References: <1991Jun9.135411.24607@wehi.dn.mu.oz> Organization: Amiga makes it possible Lines: 29 In article <1991Jun9.135411.24607@wehi.dn.mu.oz> baxter_a@wehi.dn.mu.oz writes: >In article <30939@hydra.gatech.EDU>, gt1619a@prism.gatech.EDU (James is just this guy, you know...) writes: >> If you wanted to write a program for the Amiga that had something akin to the >> Macs resource fork it would have to be a second file, I think, but it could >> be done. As a matter of fact, you could put any information you want, including >> new bits of code in there that have hooks into the old code (which seems like >> it would be easier in 2.0...). The question is, would it be worth it? After all >> it could make things as difficult as on the Mac or even worse. And, if folks >> get carried away with it, there will be all sorts of extraneous data filling >> up these files and taking up space on my harddisk (as is sometimes the case >> in a Mac...). > >I will be using this sort of system to handle gadget images because we don't >have a resonable overlay manager. The idea is to allocate memory and copy >one set of images if in interlace, and another set if in non-interlace, thus >avoiding filling memory with data that would never get used. The file could >also hold the title screen image, and anything else not worthy of stuffing >up memory the whole time the program runs. > >Regards Alan I always thought it was a waste of RAM to keep NewScreen and NewWindow structures around after they were used... -- **************************************************** * I want games that look like Shadow of the Beast * * but play like Leisure Suit Larry. * ****************************************************