Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!usc!cs.utexas.edu!asuvax!ncar!csn!convex!sheley From: sheley@convex.com (John "Dumptruck" Sheley) Newsgroups: comp.sys.amiga.programmer Subject: Re: Text Adventure Source Code Message-ID: Date: 10 Jun 91 14:31:25 GMT References: <6943@vela.acs.oakland.edu> Sender: usenet@convex.com (news access account) Organization: CONVEX Computer Corporation, Richardson, Tx., USA Lines: 35 Nntp-Posting-Host: aspen.convex.com In <6943@vela.acs.oakland.edu> lmbailey@vela.acs.oakland.edu (Laurana Bailey) writes: >Hello all. I am trying to write my own Text Adventure game and was >wondering if there were any others who have written such for the Amiga >who would be willing to let a beginner study their source code for >ideas and techniques. I don't have any delusions of going commercial >with these things and I would give credit in the program for any code >that I used from the original source. I would release it as a >Shareware product if I thought it good enough, though I doubt my first >attempt will be anything that great. > >Thanx much ahead of time to anyone willing to help me out. If anyone >knows of any FTP sites that have TA source, that would help too. My advice to you would be to use adl (adventure definition language). It will save you a lot of work, as it has: a fairly robust input parser, built-in code for handling swapping in/out text blocks, and all the database manipulation routines built into the language. Best of all, the source code builds on both unix systems and amigas, and your adl source is portable between either platform. Definitely a nice package. You can ftp it from abcfd20.larc.nasa.gov (128.155.23.64) - can't remember the exact directory, though. >Laurana >-- >/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ >|Just another lemming... | Yet another Amiga maniac set loose | >| | on the world...and you thought things| >|lmbailey@vela.acs.oakland.edu | couldn't get any worse. | John Sheley Convex Computer Corp. sheley@convex.com