Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!zaphod.mps.ohio-state.edu!magnus.acs.ohio-state.edu!usenet.ins.cwru.edu!tut.cis.ohio-state.edu!anaconda.cis.ohio-state.edu!meekins From: meekins@anaconda.cis.ohio-state.edu (Tim Meekins) Newsgroups: comp.sys.apple2 Subject: Re: B-splines Message-ID: <131089@tut.cis.ohio-state.edu> Date: 6 Jun 91 14:23:10 GMT Sender: news@tut.cis.ohio-state.edu Organization: The Ohio State University, Department of Computer and Information Science Lines: 28 In article <819@generic.UUCP> ericmcg@pnet91.cts.com (Eric Mcgillicuddy) writes: >Mega question: > >What are Bsplines and how can they be drawn using Quickdraw II? B-splines are a special interpolating function which allows drawing smooth curves. They can be drawn by QD II to extent that anything can be drawn by QD II by using _MoveTo and _LineTo. Basically, input to the spline function is a set of control points. As the line is drawn, the line tends to head towards these pointes, but not necessarily pass through them. > >I have seen this term is a number of places and am very curious about it. >I would appreciate any code fragments that can demonstrate them on a GS as >well (language independence, but no Assembly :) (Unlless WELL documented :) > Maybe I can throw something together over the weekend. Don't get over excited though, it is not going to be very speedy. It will be sort of like 3-D graphics on the GS. There are ways of doing it quickly, but not easily. -- ++------------S-U-P-P-O-R-T---S-H-A-R-E-W-A-R-E---O-R---D-I-E-!-----------++ || Tim Meekins || Snail Mail: || Apple II || || meekins@cis.ohio-state.edu || 8372 Morris Rd. || Forever! || \\___timm@pro-tcc.cts.com________/\____Hilliard, OH 43026__/\_____________//