Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!sdd.hp.com!news.cs.indiana.edu!noose.ecn.purdue.edu!author.ecn.purdue.edu!catto From: catto@author.ecn.purdue.edu (Erin S Catto) Newsgroups: comp.sys.handhelds Subject: Re: Joust bugs and suggestions Message-ID: <1991Jun8.052717.7213@noose.ecn.purdue.edu> Date: 8 Jun 91 05:27:17 GMT References: <32489@rouge.usl.edu> Sender: root@noose.ecn.purdue.edu (ECN System Management) Organization: Purdue University Engineering Computer Network Lines: 34 Dan Stephenson writes: >BUGS: > >The eggs sometimes fall through a level. >The bouncing eggs sometimes forget to fall when they go past a ledge. >The bonus round IS goofy. Sometimes I whiz right THROUGH eggs! For my version of Joust I decided to let the eggs fall thru the ledge if the rival jouster is right above the ledge. Why? One, it was easier this way, and two, it makes the game more challenging because you have to chase the egg (the only item worth points). To save on space I used the same routine that keeps the jousters on the ledge to make the eggs bounce. Now the jousters are wider than the eggs but S-CHIP doesn't know that; so when an egg bounces off the left edge of a platform it appears to make one bounce in mid-air. I could fix this but I don't think it impacts the game enough to merit the effort. On the bonus round; yes, due to the new bitmaps of v2.2 the bonus round isn't quite right. I think I will fix this, but until then you can pick up the eggs by moving across them coming from the left. Dan also mentioned a number of features that would help my Joust more fully emulate the original Joust. However, having twenty revisions to this game does not interest me. Especially now since I'm working on another S-CHIP game which will feature scrolling and animation. It will be an action/adventure game with changing perspectives. The new scrolling features of S-CHIP v1.1 are incredible! They add so much potential to game writing. Zoom catto@ecn.purdue.edu