Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!zaphod.mps.ohio-state.edu!wuarchive!hsdndev!dartvax!mars!nic!eclectic!kenh From: kenh@eclectic.COM (Ken Hancock) Newsgroups: comp.sys.mac.games Subject: Re: Looking for Comments/Suggestions for Spaceward Ho! Version 2.0 Message-ID: <218@eclectic.COM> Date: 6 Jun 91 19:58:09 GMT References: <1991May30.185345.10261@neon.Stanford.EDU> <1991May30.223919.18833@milton.u.washington.edu> Organization: Isle Systems - Waltham, MA Lines: 23 In article es2j+@andrew.cmu.edu (Edward John Sabol) writes: >I personally would really like support for multiple zones. It seems >every single network game that has come out for the Mac cannot handle >multiple >zones. It's really aggravating. All of my friends are in different zones >than I am! That's because most of the networks games are semi-real time. The amount of traffic that these games generate can be unbelievable. If you allowed them zone access, it might well bring the network to its knees. In the case of SH, this might be more plausible since it doesn't require constant status polling. Ken -- Ken Hancock | INTERNET: kenh@eclectic.com Isle Systems | Compuserve: >INTERNET: kenh@eclectic.com Macintosh Consulting | AOL: KHancock | Disclaimer: My opinions are mine, | your opinions are yours. Simple, isn't it?