Newsgroups: comp.sys.sgi Path: utzoo!utgpu!watserv1!watcgl!imax!dave From: dave@imax.com (Dave Martindale) Subject: Re: Stereo-Problem Message-ID: <1991Jun8.152950.5262@imax.com> Organization: Imax Corporation, Mississauga Canada References: <1991May13.113351.6460@ifi.unizh.ch> <1991May13.222217.4075@fido.wpd.sgi.com> <24880@well.sf.ca.us> Date: Sat, 8 Jun 1991 15:29:50 GMT This isn't really a solution to the problem, but: Try to minimize the contrast between the objects of interest and the background. This might be as simple as using a grey background instead of a black one, or using foreground colours that aren't quite as bright. It's a fact of life that most 3D systems have crosstalk between the eyes. Film-based 3D using polarized glasses, red/green filter glasses, or LCD shutters all have this problem even though there is no phosphor decay time to contend with. Sometimes you just have to set up your scenes to minimize the problem as one of the costs of working in 3D. People using 3D systems with an independent optical channel for each eye (e.g. head-mounted displays) don't know how lucky they are.