Xref: utzoo comp.windows.ms.programmer:2944 comp.windows.ms:13557 Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!usc!elroy.jpl.nasa.gov!swrinde!mips!pacbell.com!tandem!netcomsv!wolf From: wolf@netcom.COM (Buckskin Tech.) Newsgroups: comp.windows.ms.programmer,comp.windows.ms Subject: Re: BC++ & After Dark?? Message-ID: <1991Jun6.182229.8097@netcom.COM> Date: 6 Jun 91 18:22:29 GMT References: <1991Jun06.001141.17763@pinhead.pegasus.com> Organization: Netcom - Online Communication Services UNIX System {408 241-9760 guest} Lines: 19 todd@pinhead.pegasus.com (Todd Ogasawara) writes: >I just bought a copy of "After Dark" (a port of the Mac screen saver >program to Windows 3.0) and noticed that it contains documentation and some >sample code on how to write your own DDL animation modules for it. Has >anyone tried to create these modules using Borland C++ instead of the >recommended MS SDK? >-- >Todd Ogasawara ::: Hawaii Medical Service Association >Internet ::: todd@pinhead.pegasus.com >Telephone ::: (808) 536-9162 ext. 7 I have, but I've never been too successful. Then again, I didn't take the time to translate the interface code in the After Dark DevKit. The code was written to work only with MSC, so the makefile and some of the headers and support code need to be rewritten. It's pretty straightforward, though. - Wolf