Xref: utzoo comp.windows.ms.programmer:2980 comp.windows.ms:13607 Path: utzoo!utgpu!news-server.csri.toronto.edu!bonnie.concordia.ca!thunder.mcrcim.mcgill.edu!snorkelwacker.mit.edu!think.com!zaphod.mps.ohio-state.edu!swrinde!elroy.jpl.nasa.gov!ucla-cs!ucivax!orion.oac.uci.edu!ucsd!mvb.saic.com!astech!seymour From: seymour@astech.tmc.edu (Ken Seymour) Newsgroups: comp.windows.ms.programmer,comp.windows.ms Subject: Re: BC++ & After Dark?? Message-ID: <2800584@MVB.SAIC.COM> Date: 6 Jun 91 20:54:58 GMT References: <1991Jun06.001141.17763@pinhead.pegasus.com> Organization: SAIC Adv. Systems Div., San Diego, Ca. Lines: 24 Nntp-Posting-Host: Mvb.Saic.Com In article <1991Jun06.001141.17763@pinhead.pegasus.com> todd@pinhead.pegasus.com (Todd Ogasawara) writes: >I just bought a copy of "After Dark" (a port of the Mac screen saver >program to Windows 3.0) and noticed that it contains documentation and some >sample code on how to write your own DDL animation modules for it. Has >anyone tried to create these modules using Borland C++ instead of the >recommended MS SDK? > >-- >Todd Ogasawara ::: Hawaii Medical Service Association >Internet ::: todd@pinhead.pegasus.com >Telephone ::: (808) 536-9162 ext. 7 I have purchased Borland C++ (through the attractive TC++ upgrade offer). It contains a DLLDEMO program that compiles and works. The DLL defines a paint call for a bitmap object. The samples main program takes this and plots the bitmap in succession to make it move (kind of like animation only slower!). IMHO this shows that Borland C++ supports the development of DLLs. Also IMHO I wouldn't say for sure that you could do animation (quickly) this way but I suspect that SDK would be no faster with the same approach. Ken Seymour seymour@astech.ast.saic.com