Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!swrinde!zaphod.mps.ohio-state.edu!wuarchive!ukma!usenet.ins.cwru.edu!gatech!prism!gt4417a From: gt4417a@prism.gatech.EDU (SKELTON,JOEL PHILLIP) Newsgroups: comp.graphics Subject: phunky phong triangles in rayshade 4.0 Keywords: rayshade raytrace Bob n' Ray Message-ID: <31202@hydra.gatech.EDU> Date: 12 Jun 91 14:31:37 GMT Organization: Georgia Institute of Technology Lines: 39 Has anyone else noticed problems with shading discontinuities on objects composed of phong triangles in rayshade 4.0? As an example if I create a sphere out of phong triangles (with all of the normals defined correctly, i checked on that) and render it with a light somwhewhere close to the eye point then I get a picture of a smoothly shaded sphere. If I put the light away from the eye and to the side of the sphere then I see a line that traces the edge of some of the triangles where the shading suddenly goes to almost black. The effect is something like this: ..... . \ . smoothly shaded -. / . ------- almost black . \ . . / . . \ . ..... This is not just Mach-banding, I know what that looks like. If anyone else has seen this effect or has a guess as to why it is happening I'd really appreciate hearing from you. btw. , I just used the sphere as a simplified example so I don't need any suggestions to "just use the sphere primitive". jps bongo fury -- SKELTON,JOEL PHILLIP Georgia Institute of Technology, Atlanta Georgia, 30332 uucp: ...!{allegra,amd,hplabs,ut-ngp}!gatech!prism!gt4417a Internet: gt4417a@prism.gatech.edu