Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!zaphod.mps.ohio-state.edu!ub!csn!ccncsu!purdue!haven.umd.edu!umbc3.umbc.edu!plato.engr.umbc.edu!gupta From: gupta@plato.engr.umbc.edu (Rajeev Gupta) Newsgroups: comp.graphics Subject: Triangular strip for NURBS surfaces? Message-ID: <1991Jun13.223029.2389@umbc3.umbc.edu> Date: 13 Jun 91 22:30:29 GMT Sender: newspost@umbc3.umbc.edu (News posting account) Reply-To: gupta@plato.engr.umbc.edu (Rajeev Gupta) Organization: University of Maryland, Baltimore County Lines: 26 Hello all, I am trying to get triangular strips from a triangularized NURBS surface. For a simple surface , comparing the z's of the triangle vertices and that of the cutting plane might give me a strip, I guess. (with special cases like cutting plane passing thru one or more vertices or overlapping one or more edges of the triangles). For a really obtuse looking surface , the path of the strip should be more difficult to trace and one might obtain a fatter triangular band going through a cluster of triangles. Is there an easy data structure suggested for problems like these? What is usually the best or optimum way to handle a general problem like this? References to an algorithm or an example code or any good-natured help is more then welcome. Also, I need some references to a package (in X11 env), which can display surfaces, meshes etc. given for example the x,y,z coordinates of control points for a NURBS surface. I use MATLAB currently which is kinda limited in 3dplots. Its o.k in displaying things in the parametric domain. Thankx and Looking forward to your suggestions. Rajeev gupta gupta@plato.engr.umbc.edu