Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!think.com!spool.mu.edu!munnari.oz.au!cs.mu.OZ.AU!mullauna!jmt From: jmt@mullauna.cs.mu.OZ.AU (James Mark THOMAS) Newsgroups: comp.human-factors Subject: Re: Human Factors or also called Ergonomics Message-ID: Date: 12 Jun 91 14:40:55 GMT Article-I.D.: mullauna.jmt.676737655 References: <1298@sousa.ltn.dec.com> Sender: news@cs.mu.OZ.AU Organization: Comp Sci, University of Melbourne, Australia Lines: 28 smith@sndpit.enet.dec.com (Willie Smith) writes: >In article <1991Jun12.091705.2823@actrix.gen.nz>, > keith@actrix.gen.nz (Keith Stewart) writes... >>Fundamental is the realisation that human have certain instinctive responses >>to stimuli and that any "interface" that requires a response from a person >>should (must) take into account these responses. >So Keith (or anyone else), tell us more about what those reactions are, and >how we build interfaces that are 'good'. I'm working on a simulated lunar >teleoperations project, and I need to make operator interfaces as well as >measure the 'goodness' of those interfaces (and the 'skill' of the >operators, and other such stuff), but I have no idea where to start.... >What's a good reference that gives real live actual examples and would be >useful for a beginner? I have a reference that is a bit academic, but has loads of references in it, some practical, some not. It is a good broad intro to HCI, and may be a good starting point. Its details are: Booth, Paul A., *An Introduction to Human Computer Interaction", Lawrence Erlbaum and Assosc., 27 Palmeria Mansions, Church Road, Hove, East Sussex, BN4 2FA, UK, ISBN 0-86377-123-8 Good luck, Jim.