Path: utzoo!utgpu!news-server.csri.toronto.edu!rutgers!apple!usc!cs.utexas.edu!ut-emx!ccwf.cc.utexas.edu From: awessels@ccwf.cc.utexas.edu (Allen Wessels) Newsgroups: comp.human-factors Subject: Re: Eye Movement Tracker Message-ID: <50591@ut-emx.uucp> Date: 16 Jun 91 02:32:46 GMT References: <164661@felix.UUCP> <1991Jun14.192945.16681@linus.mitre.org> Sender: news@ut-emx.uucp Reply-To: awessels@ccwf.cc.utexas.edu (Allen Wessels) Distribution: na Organization: The University of Texas at Austin Lines: 45 In article <1991Jun14.192945.16681@linus.mitre.org> marsh@thelonius.mitre.org (Ralph Marshall 617 271-8784) writes: >The problem is only partly with the fact that existing devices for >tracking your eyes are cumbersome and unpleasant to use. There are >reasonable systems that track your eyes visually using cameras and >simple image recognition, but they still require that you keep your >head in a 1' cubic area. If the restriction of range is with respect to the cameras, you could make some sort of headgear that would carry some of the sensors/cameras. I don't know what the theoretical limitations would be, but I'd think with fiber optics you could do something. There was an unsuccessful attempt at a sonic pointer via headgear marketed for the Macintosh a few years back. It wasn't uncomfortable to use, and some people could adapt to it fairly quickly. >The bigger problem is that you don't really look at things the way you >think you do. First of all, blinking can be a problem, but bigger >problems come from the fact that your eye doesn't stay fixed on any >one place. It moves about very rapidly, and only generally stays in >the area that you think you're looking directly at. It also jumps >when you move to look at another area, and takes a fairly long period >of time to settle down at the new position. It's been a few years since I played with an eye-tracker in a lab, but I dont remember any serious problems with losing tracking due to blinking. The question is whether the device could be usable in spite of the microsaccades and saccades (jumps in fixation). You don't have to get the machine to do all the work. As long as the error in the system is less than the precision you need, people can adapt. >So, you can't just replace the current pointing device with an eye >tracker, even if it could track your eye perfectly. You need a new >model of how to determine the "selected area" based on the raw eye >position values, and this work needs more research into how people >really see things. My intuition is that you could use an eye tracker as a mouse within the current limits of technology (perhaps not economically.) It is hard to keep the eye fixated very long, but all you need is the duration of a blink, or perhaps two. One blink to indicate the beginning of a selection, and two for the end. All the equipment exists. Someone just needs to decide that the experiment is worth the resources necessary.