Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!sdd.hp.com!caen!sol.ctr.columbia.edu!cunixf.cc.columbia.edu!cunixb.cc.columbia.edu!mig From: mig@cunixb.cc.columbia.edu (Meir) Newsgroups: comp.human-factors Subject: Re: Audio feedback from GUI's Keywords: sound windows widgets Message-ID: <1991Jun12.190345.515@cunixf.cc.columbia.edu> Date: 12 Jun 91 19:03:45 GMT References: <1991Jun12.171211.2716@cs.umn.edu> Sender: usenet@cunixf.cc.columbia.edu (The Network News) Reply-To: mig@cunixb.cc.columbia.edu (Meir) Organization: Columbia University Lines: 55 Nntp-Posting-Host: cunixb.cc.columbia.edu In article <1991Jun12.171211.2716@cs.umn.edu> brsmith@cs.umn.edu (Brian R. Smith) writes: >I've been toying with the idea of adding audio feedback to a graphical >user interface. Something subtle, to make it MORE intuitive. > >(This stems from watching _Star_Trek:_The_Next_Generation_. I had >the stunned realization that the computer noises ARE intuitive, even >to techno-geeks who watch too much TV... :-)) > >Some of what I've been pondering. > > Windows that make a "pop" when they appear, and a "poof" when they > vanish. > > Warning/Info dialogs with some kind of (short) attention signal. > Dire emergencies could have a repeating signal - silenced by any > interaction with the dialog. > > Foreground windows (only) could emit a "busy" buzz when they're tied > up with computation. And maybe a happy "beedoop" when they've > finished. > > Scroll bars with a quiet "ratchet" click as they move. Maybe a > click per text line (assuming you're scrolling text), or a click > per pixel. The click could also (maybe) change in pitch, getting > higher as you near the top, lower as you near the bottom. If it > were in stereo, I could see something for right-to-left, too... > > Radio buttons and check boxes with a solid "kerchunk" as they change > state. Not when you first click on them - when you release and > they actually change their settings. Maybe different noises for > on and off. > > Terminal windows that emit a "blit" each time they print a character > - like in the movies. (joke :-) > >Now, of course, this could get much too cute, pushing the poor user >into continuous projectile puking or a bruised forehead and a damaged >monitor. So, these sounds should be: > - Very short. I'd guess at around a tenth of a second. > - Probably synthetic. (Sampled sounds would have background > noise.) > - Low key. Subtle. > - Disabled on demand. > >Any thoughts on this, folks? Are there any examples of this sort of >thing? >-- >Brian >brsmith@cs.umn.edu * * * * * * ====================== Meir Green * * * * * * ====================== (Internet) mig@cunixb.cc.columbia.edu * * * * * * ====================== meir@msb.com mig@asteroids.cs.columbia.edu * * * * * * ====================== (Amateur Radio) N2JPG