Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!zaphod.mps.ohio-state.edu!cis.ohio-state.edu!pacific.mps.ohio-state.edu!linac!mp.cs.niu.edu!ux1.cso.uiuc.edu!uxa.cso.uiuc.edu!lnk10562 From: lnk10562@uxa.cso.uiuc.edu (Louis Koziarz) Newsgroups: comp.human-factors Subject: Re: Audio feedback from GUI's Keywords: sound windows widgets Message-ID: <1991Jun13.003210.23083@ux1.cso.uiuc.edu> Date: 13 Jun 91 00:32:10 GMT References: <1991Jun12.171211.2716@cs.umn.edu> <31228@hydra.gatech.EDU> <1991Jun12.202741.16629@ux1.cso.uiuc.edu> <1991Jun12.215523.7379@cs.umn.edu> Sender: usenet@ux1.cso.uiuc.edu (News) Organization: University of Illinois at Urbana Lines: 67 brsmith@cs.umn.edu (Brian R. Smith) writes: >Maybe I should rephrase the question. Instead of "Wouldn't it be NEAT >if interface operations made sounds", it should be "What interface >operations would BENEFIT from audio feedback?" I was about ready to followup to your original post when the system went down and came up with this response. This is a much better question to ask, IMHO. >This is a wide open question. Use your imagination (mine's about >tapped). What other common operations are there and what kind of >sound would suggest that operation to you? Well, you can look at the audio channel question from a few points of view. The examples you mentioned, and the ones that are used in SonicFinder seem to simply provide redundant feedback to visual operations that are occuring upon the desktop. With the advent of multitasking, I think a much better idea would be to provide auditory feedback on background processes, since your visual channel is already preoccupied with the foreground task. Why not use the other hemishpere as long as it's idle, right? A good table to segregate the visual and auditory channels comes from B.H. Deatherage, as lifted from Chapter 9 of _Readings in Human Computer Interaction_ by Baecker and Bruxton (eds). Here goes: Use auditory presentation if: Use visual presentation if: ------------------------------- --------------------------------- 1: The message is simple. 1. The message is complex. 2. The message is short. 2. The message is long. 3. The message will not be 3. The message will be referred referred to later. to later. 4. The message deals with 4. The message deals with events events in time. in space. 5. The message calls for 5. The message does not call for immediate action immediate action. 6. The visual system of the 6. The auditory system of the person person is overburdened. is overburdened. 7. The receiving location is too 7. The receiving location is bright or dark-adaptation too noisy. integrity is necessary. 8. The person's job allows him to 8. The person's job requires him remain in one position. to move about continually. Your original article pretty much picked up on these concepts, and they're important ones. This might explain why so many Mac users trashed SonicFinder. A few good concepts came through, such as the rising pitch of the water sound as the file copy reached completion. A background compile could benefit from this, since a user can judge progress as well as speed of progress in one metric. I'm not anywhere near an expert on HCI (I'd like to be! :), but these are a few of the things I've picked up along the way. The book I mentioned earlier is a good read, although a bit dated by now (1987). The auditory chapter deals a lot with speech synth and recognition, but there are a few good points to be found about non-speech audio. Maybe with 3-D sound we can do a few neat things. Of course the user can shut it off at any time, nobody would like to work in an office full of chattering CPUs, which means audio will have to be a redundant medium for a long time, unless everyone gets headphones. Before I get _too_ long here, I think audio could be very useful for interface design, but it needs to be thought out carefully. We all rely upon audio feedback, like the sound your car door makes when it doesn't shut right, or when your muffler springs a leak. Can anyone pick it up from here and think of new directions for sound? Louis Koziarz University of Illinois at Urbana/Champaign koziarz@uiuc.edu