Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!usc!elroy.jpl.nasa.gov!swrinde!mips!cs.uoregon.edu!ogicse!milton!raven.alaska.edu!casbah.acns.nwu.edu!ils.nwu.edu!Pete From: Pete Welter Newsgroups: comp.human-factors Subject: Re: Audio feedback from GUI's Message-ID: <2090@anaxagoras.ils.nwu.edu> Date: 13 Jun 91 14:48:34 GMT References: <1991Jun12.171211.2716@cs.umn.edu> <31228@hydra.gatech.EDU> <1991Jun12.202741.16629@ux1.cso.uiuc.edu> <1991Jun12.215523.7379@cs.umn.edu> <1991Jun13.003210.23083@ux1.cso.uiuc.edu> Sender: news@ils.nwu.edu Distribution: na Organization: Institute for the Learning Sciences Lines: 46 In article <1991Jun13.003210.23083@ux1.cso.uiuc.edu> lnk10562@uxa.cso.uiuc.edu (Louis Koziarz) writes: >occuring upon the desktop. With the advent of multitasking, I think a much >better idea would be to provide auditory feedback on background processes, >since your visual channel is already preoccupied with the foreground task. >Why not use the other hemishpere as long as it's idle, right? There was a presentation at CHI '91 about using sounds (in this case musical notes and instruments) to monitor the processors in a parallel machine. One example assigned each processor a note, and increased the amplitude the proportional to the length that the processor had been idle. The other example used both instruments (one for each processor) and note to monitor when messages were sent and received between pairs of processors. To my mind, it sounding surprisingly pleasant, when I expected cacophony. The people who did it are at U of Southwestern Louisiana (Albright, Francioni, and Jackson). The real measure of such an auralization is whether any information can be gleaned from it, and although they said that their parallel computing expert benefitted, there are no hard numbers to back this up yet (this was advertised as work in progress). >Before I get _too_ long here, I think audio could be very useful for interface >design, but it needs to be thought out carefully. We all rely upon audio >feedback, like the sound your car door makes when it doesn't shut right, or >when your muffler springs a leak. Can anyone pick it up from here and think >of new directions for sound? As opposed to the musical sounds I talked about above, these examples fall into the category of "everday sounds." In fact, Bill Gaver wrote about "The Psychology of Everday Sounds," exploring when and why these sounds work. He and Randy Smith presented an interesting paper about the "ARKola Simulation", which used sounds to augment a soda bottling factory simulation. They then tested people using the simulation (both getting it working and dealing with problems) with and without sound, and the sound version was more effective (and a lot more interesting the subjects said). I thought that neatest idea they incorporated was having each object make sounds, and then scaling the amplitude of the sounds to whether it was showing the the window (this was a bigger than screen representation), and if not, how far away from the visible region the object was. - Pete Pete Welter Institute for the Learning Sciences - Northwestern University welter@ils.nwu.edu