Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!zaphod.mps.ohio-state.edu!swrinde!elroy.jpl.nasa.gov!decwrl!pa.dec.com!nntpd.lkg.dec.com!sousa!sndpit.enet.dec.com!smith From: smith@sndpit.enet.dec.com (Willie Smith) Newsgroups: comp.human-factors Subject: Re: Human Factors or also called Ergonomics Message-ID: <1298@sousa.ltn.dec.com> Date: 12 Jun 91 12:56:45 GMT Sender: newsa@sousa.ltn.dec.com Organization: Digital Equipment Corporation Lines: 19 In article <1991Jun12.091705.2823@actrix.gen.nz>, keith@actrix.gen.nz (Keith Stewart) writes... >Fundamental is the realisation that human have certain instinctive responses >to stimuli and that any "interface" that requires a response from a person >should (must) take into account these responses. So Keith (or anyone else), tell us more about what those reactions are, and how we build interfaces that are 'good'. I'm working on a simulated lunar teleoperations project, and I need to make operator interfaces as well as measure the 'goodness' of those interfaces (and the 'skill' of the operators, and other such stuff), but I have no idea where to start.... What's a good reference that gives real live actual examples and would be useful for a beginner? Willie Smith smith@sndpit.enet.dec.com smith%sndpit.enet.dec.com@decwrl.dec.com {Usenet!Backbone}!decwrl!sndpit.enet.dec.com!smith