Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!zaphod.mps.ohio-state.edu!swrinde!cs.utexas.edu!romp!auschs!d75!awdprime!piobe.austin.ibm.com!sjb From: sjb@piobe.austin.ibm.com (Scott J Brickner) Newsgroups: comp.lang.c Subject: Re: Help w/Plotting a circle... Message-ID: <8433@awdprime.UUCP> Date: 12 Jun 91 22:13:59 GMT References: <1991Jun11.154335.130@sugaree.uu.net> Sender: news@awdprime.UUCP Reply-To: sjb@piobe.austin.ibm.com Organization: IBM Austin, Contractor Lines: 12 I seem to remember a really neat article in Dr Dobbs Journal (the magazine) about two or three years ago... it had about six different circle and line drawing algorithms of varying complexity... does anyone else remember this and know which issue it was in? In general, though, a quick optimization for any of the circle drawing algorithms is to only COMPUTE 1/8th of the points, and use reflection about the various axes x=0, y=0, y=x, and y= -x for the remainder. Good luck... Scott