Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!zaphod.mps.ohio-state.edu!caen!spool.mu.edu!agate!mahogany.Berkeley.EDU!maverick From: maverick@mahogany.Berkeley.EDU (Vance Maverick) Newsgroups: comp.music Subject: reality and computer sound [was WHAT HAS HAPPENED TO THIS NEWSGROUP?] Keywords: question for discussion Message-ID: <1991Jun14.164758.23557@agate.berkeley.edu> Date: 14 Jun 91 16:47:58 GMT Article-I.D.: agate.1991Jun14.164758.23557 References: <9106120249.AA20142@lilac.berkeley.edu> <1871@culhua.prg.ox.ac.uk> <2100@anaxagoras.ils.nwu.edu> Sender: usenet@agate.berkeley.edu (USENET Administrator) Reply-To: maverick@mahogany.Berkeley.EDU (Vance Maverick) Organization: University of California, Berkeley Lines: 32 To reverse the decay of comp.music into rec.music.synth.backup, Greg Sandell proposes chasing all the synth people away, and then says such researchers as he have no time to contribute. I think the latter is the real problem -- the only way to influence the tone of the newsgroup is by positive contributions. So, since we haven't had any exciting computer-music discussions lately, I'll do my feeble best to start one, with a question that I know lots of people have opinions about. What is the relevance of real sounds to computer music? Gerald Balzano took a radical position in his article "What Are Musical Pitch and Timbre?" [Music Perception 3(3), Spring 1986]: briefly, that the sensations of timbre are really a perception of the dynamic systems underlying the production of the sound, and thus that electronic music is doomed to sound "electronic", i.e. less than musical, unless we tap such dynamic systems in synthesis. I incline much more to the Jim Randall-type position that if some piece of music sounds "merely electronic", that's the fault of the composer or possibly the listener; that nothing intrinsic to "a timbre" prevents our learning to make its context make music of it. Two pieces come to mind as touchstones for my own thought on this issue -- Pauline Oliveros' (analog) piece "II of IV", which is very frankly "just" the sound of a bunch of cheap oscillators and a tape delay, and is fascinating; and Jonathan Harvey's (computer) piece "Mortuos Plango", which uses Fourier analysis of a bell sound (and less successfully, a voice) for its source material, moving intricately in the domain between convincing bell tone and compilations of sine waves. (Without computationally simulating a bell....) Okay, enough maundering. Help save comp.music -- pontificate today! Vance