Xref: utzoo comp.sources.d:7027 sci.crypt:5121 Path: utzoo!utgpu!watserv1!watmath!att!linac!pacific.mps.ohio-state.edu!zaphod.mps.ohio-state.edu!wuarchive!uunet!murphy!dwrsun2!perl From: perl@dwrsun2.UUCP (Robert Perlberg) Newsgroups: comp.sources.d,sci.crypt Subject: Re: a real-life patent issue. [it is not safe out there] Message-ID: <2330@prodigal.dwrsun2.UUCP> Date: 14 Jun 91 18:17:44 GMT References: <19060:May2120:58:0591@kramden.acf.nyu.edu> <4547:May2223:16:3391@kramden.acf.nyu.edu> Organization: Dean Witter Reynolds Inc., New York Lines: 20 In article <4547:May2223:16:3391@kramden.acf.nyu.edu>, brnstnd@kramden.acf.nyu.edu (Dan Bernstein) writes: > The precise legal phrase is this: ``for the sole purpose of satisfying > philosophical taste or curiosity, or for instruction and amusement.'' ^^^^^^^^^^^^^^^^^^^ What does "philosophical taste" mean? > philosophical taste or curiosity, or for instruction and amusement.'' ^^^^^^^^^ Suppose the intended purpose of the invention *is* amusement. Can I make and use a patented video game? Come to think of it, what is the legal status of work-alike games posted to comp.sources, such as Tetris and PacMan? Robert Perlberg Dean Witter Reynolds Inc., New York murphy!dwrsun2!perl -- "I am not a language ... I am a free man!"