Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!swrinde!elroy.jpl.nasa.gov!sdd.hp.com!think.com!linus!linus!linus!mbunix!emery From: emery@Dr_No.mitre.org (David Emery) Newsgroups: comp.sources.games.bugs Subject: Re: Help running XConq (5.4) Message-ID: Date: 13 Jun 91 15:17:29 GMT References: Sender: news@linus.mitre.org (News Service) Distribution: comp Organization: The Mitre Corp., Bedford, MA. Lines: 29 In-Reply-To: emery@Dr_No.mitre.org's message of 12 Jun 91 13:49:53 Nntp-Posting-Host: dr_no.mitre.org Two things fixed the problem. One was runing bdftosnf on each of the fonts and then running mkfontlib in the font directory. The other thing I needed to do is explained in the following note. Thanks to everyone who helped. dave` --------------- From: daybell%sal-sun86.usc.edu@usc.edu (Donald Daybell) I used to have this problem as well. Took forever for me to track down what the problem was. What is happening is that when xconq goes to look for the fonts, it cannot find them. What you need to do is go to the directory where your fonts are and type "mkfontdir". This should set up the directory so that the fonts are locatable. You also may need to change your fontpath variable to reflect the fact that the fonts are not in the standard places. What I do is run the following bit of code prior to each time I start the game. Each player should do this for his workstation. #!/bin/csh -f xset fp= /usr/usc/X11R4/lib/fonts/misc/,/usr/usc/X11R4/lib/fonts/75dpi/,/usr/usc/X11R4/lib/fonts/100dpi/,/home/chaph7/daybell/Bin/Xconq5.4/lib/ note that this resets the fontpath variable, so if you have any special paths you use, you'll need to add them to the above code. Also, you should substitute your paths for mine. Let me know if you have any further problems. Donald Daybell daybell@usc.edu