Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!uunet!zephyr.ens.tek.com!master!remus.rutgers.edu!zamick From: zamick@remus.rutgers.edu (Zamick) Newsgroups: comp.sources.games.bugs Subject: Xconq questions Keywords: options Message-ID: Date: 13 Jun 91 17:46:09 GMT Sender: news@masterCNA.TEK.COM Organization: Rutgers Univ., New Brunswick, N.J. Lines: 22 Status: OR Hey everyone, I've actually got some questions for you all out there. First of all, I must say my friends and I have been xconq fans since v1, and while 5.0 does have some benefits there are two things that I really miss, and hopefully some of you might know how to fix these problems, or know of a version that has. 1) We have been unable to fix the siege system for xconq so that it works in any period. 2) We also miss the mandatory garrisonning of a city by conquering troops. The new ability for a single troop to go and capture a whole slew of cities is a bit unbalancing and takes some strategy away from the system. Has anyone been able to set siege up to work? (Siege occurs when a city is surrounded on all sides by opposing armies.) And is it even possible to modify xconq to either disband conquering and base building troops or to force them into permanent garrison (not sentry)? Ah well. Jonathan Zamick