Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!usc!sdd.hp.com!uakari.primate.wisc.edu!aplcen!jhunix!johnh From: johnh@jhunix.HCF.JHU.EDU (John J Humpal) Newsgroups: comp.sys.amiga.graphics Subject: Re: Imagine 3D Trace Problems Message-ID: <8635@jhunix.HCF.JHU.EDU> Date: 11 Jun 91 00:21:46 GMT References: <1991Jun05.074155.11145@actrix.gen.nz> Organization: The Johns Hopkins University - HCF Lines: 18 In article bobl@graphics.rent.com (Bob Lindabury - SysAdm) writes: >Mark.Stuart@actrix.gen.nz (Mark Stuart) writes: > >> [...stuff deleted about trouble rendering in Trace but not in Scanline > >what you describe may have to do with your object sizes vs your world >size. Yes, changing the world size will fix the problem. >Change it to something like 4kx4kx4k and re-render. >Anybody else have some suggestions? I have a suggestion. Don't change world size arbitrarily! Make it as small as possible and still be able to contain all of your objects. Increasing world size --> dramatically increases trace time. John J. Humpal -- johnh@jhunix.hcf.jhu.edu -- short .sig, std. disclaimer