Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!zaphod.mps.ohio-state.edu!wuarchive!uunet!cbmvax!andy From: andy@cbmvax.commodore.com (Andy Finkel) Newsgroups: comp.sys.amiga.programmer Subject: Re: Information on Amiga Technical Reference Seri Message-ID: <22342@cbmvax.commodore.com> Date: 11 Jun 91 20:46:55 GMT References: <21956@cbmvax.commodore.com> <1603@glyph.kingston.ny.us> <1991Jun3.140107.945@csc.canterbury.ac.nz> <1057.284e0dbf@vger.nsu.edu> <91158.110654GHGAQA4@cc1.kuleuven.ac.be> <1062.2853935b@vger.nsu.edu> Sender: Reply-To: andy@cbmvax.commodore.com (Andy Finkel) Followup-To: Distribution: Organization: Commodore, West Chester, PA Keywords: In article mykes@amiga0.SF-Bay.ORG (Mike Schwartz) writes: >The intent of publishing source code isn't so people can make better >versions, although it might be a neat school project :) Ever have >a question like, "Does RectFill() use QBlit()?" Well, the answer can >be found in the code (or you can bug folks on the net with the question... :) Would this argument work with the authors of Populus or Lemmings or SimCity ? I'm curious about each of their techniques and simulation models. Having the source code would help improve my gameplay. Plus, there's probably a few tweaks I could add that would improve those games a bit. andy -- andy finkel {uunet|rutgers|amiga}!cbmvax!andy Commodore-Amiga, Inc. "2.0 is not the answer. 2.0 is the question. Yes is the answer." Any expressed opinions are mine; but feel free to share. I disclaim all responsibilities, all shapes, all sizes, all colors.