Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!usc!elroy.jpl.nasa.gov!decwrl!btr!valentin From: valentin@btr.BTR.COM (Valentin Pepelea valentin@btr.com) Newsgroups: comp.sys.amiga.programmer Subject: Re: Information on Amiga Technical Reference Seri Message-ID: <3036@public.BTR.COM> Date: 12 Jun 91 09:05:17 GMT Organization: BTR Communications, Mtn. View, CA Lines: 32 In article <22342@cbmvax.commodore.com> andy@cbmvax.commodore.com (Andy Finkel) writes: > >>The intent of publishing source code isn't so people can make better >>versions, although it might be a neat school project :) Ever have >>a question like, "Does RectFill() use QBlit()?" Well, the answer can >>be found in the code (or you can bug folks on the net with the question... :) > >Would this argument work with the authors of Populus or Lemmings or >SimCity ? I'm curious about each of their techniques and simulation >models. Having the source code would help improve my gameplay. >Plus, there's probably a few tweaks I could add that would improve those >games a bit. Having the source code of these games is not a necessity to understand how to play, but having the source code to the OS can cut down sharply on the learning curve of how to use some functions. Quite a few companies provide the OS sources to their custommers; Commodore would not be an exception. Any real-time OS for embedded systems is supplied in source code form, including Vrtx, pSOS, OS/9, and others. Ever wondered how come these companies are not afraid of having their work plagiarized? The answer is quite simple, copyrights. Valentin -- "An operating system without virtual memory Name: Valentin Pepelea is an operating system without virtue." Phone: (408) 985-1700 Usenet: mips!btr!valentin - Ancient Inca Proverb Internet: valentin@btr.com