Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!zaphod.mps.ohio-state.edu!unix.cis.pitt.edu!dsinc!netnews.upenn.edu!vax1.cc.lehigh.edu!lehi3b15!jredi From: jredi@lehi3b15.csee.Lehigh.EDU (Jason Redi [900905]) Newsgroups: comp.sys.amiga.programmer Subject: Pacman, Serial Ports and Walls Keywords: Pacman Serial ser: colisions Message-ID: <1638@lehi3b15.csee.Lehigh.EDU> Date: 12 Jun 91 14:36:25 GMT Organization: CSEE Dept. Lehigh University, Bethlehem, PA Lines: 21 Hi! I'm looking to the source for a PD Pacman type of game. The reason I'm looking for this is that I'm writing one of my own with a few variations and I don't really know how I'm going to make the Pacman and Ghosts stay inside of the maze walls. (any suggestions? :) Also, this program will need to accept 3 separate signals through either the parallel or serial port (I will use whichever is easier). The signals will be the standard +5v pulses and regular and non-regular intervals. Is it possible to read, say, the data pins of the parallel port if the control pins are not used (ACK* and SRTOBE*, etc). BTW, I haven't really decided how I am going to poll the port regularly so if you have any suggestions... Thanks, I appreciate any and all comments, Jason -- /\ \\// /* Jason K. Redi */ //\\ \/ jredi@lehi3b15.CSEE.Lehigh.EDU ; jkr1@NS.CC.Lehigh.EDU //__\\ /\ ...The mind is a terrible thing to taste in /______\//\\ the land of Rape and Honey....(A.Jourgensen)