Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!zaphod.mps.ohio-state.edu!sol.ctr.columbia.edu!lll-winken!Firewall!uunet!tnc!m0154 From: m0154@tnc.UUCP (GUY GARNETT) Newsgroups: comp.sys.amiga.programmer Subject: Re: ResEdit for the Amiga? It's not impossible... and it's desirable Message-ID: <837@tnc.UUCP> Date: 14 Jun 91 12:49:09 GMT References: <14224@dog.ee.lbl.gov> Reply-To: m0154@tnc.UUCP (GUY GARNETT) Distribution: comp.sys.amiga.programmer Organization: The Next Challenge, Fairfax, Va. Lines: 20 Perhaps I sould clarify my idea about resource files. What I intended was that the resources be in a separate file during program development (to make it easier to manipulate the resources separately from the program) and be accessed through a set of functions in a (possible language or compiler dependent) link library. When you are ready to release the program, link a different resource library (one that knows how to locate resources installed in the executable), and bind the resource file to the program executable. That way, the thing won't get lost, and it will be in a separate, independent hunk (or hunks) so that it will be relatively easy to modify in place. One additional benefit of a resource editor like this one is that appropriate structures can be placed in a hunk and marked for storage in CHIP RAM (even if the compiler in question does not provide a facility for it). This can happen "automatically" in the resource editor (with a way to over-ride the default behavior, of course). Wildstar "... I'll see you on the dark side of the Moon!" -- Pink Floyd