Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!swrinde!mips!apple!well!tm From: tm@well.sf.ca.us (Toshi Morita) Newsgroups: comp.sys.m68k Subject: Re: Games/MM1 Keywords: Nintendo Message-ID: <25429@well.sf.ca.us> Date: 14 Jun 91 05:08:27 GMT References: <1638@seq.uncwil.edu> <95@sandv.UUCP> Organization: Whole Earth 'Lectronic Link, Sausalito, CA Lines: 23 Steve@sandv.UUCP (Steve Laisch) writes: >Hey.. I understand you programmed some games that were in ROM.. my question >is.. how do you program games for say.. a nintendo system that doesnt have >nothingbut an EPROM enviornment? I'm not the referenced party, but most companies use an IBM 386 clone as a host development system with a cross-assembler. The object file is usually downloaded to a ROM emulator type box via a parallel or serial interface. I know of about five companies that offer IBM clone based development systems and of one that offers an Amiga 3000 based development system. tm@well.sf.ca.us Technical Manager for Lucasfilm Games (Disclaimer: My opinions do not necessarily reflect the views of Lucasfilm Games)