Path: utzoo!utgpu!news-server.csri.toronto.edu!rutgers!cbmvax!chrisl From: chrisl@cbmvax.commodore.com (Christian Ludwig - CATS) Newsgroups: comp.graphics Subject: Re: 2D speech animation Message-ID: <22498@cbmvax.commodore.com> Date: 17 Jun 91 13:30:35 GMT References: Reply-To: chrisl@cbmvax.commodore.com (Christian Ludwig - CATS) Organization: Commodore, West Chester, PA Lines: 27 In article e._john_love@icecave.wimsey.bc.ca (E. John Love) writes: >Amigas have built in speech synthesizers, which, although the clarity of the >output is questionable, do work. Using a small program on the Amiga >Workbench disk called "Say", you can enter a line of text for the Amiga to >speak. It will display that line as phonemes, and say it back for you. >Perhaps something like this would be useful to you? > >"Imitation is the Sincerest Form of Television..." >------------------------------------------------------- >E. John Love The Ice-Cave BBS Vancouver BC Canada >(604) 873-8452 e._john_love@icecave.wimsey.bc.ca More to the point of the original posting (which requested information on animating a speaking mouth) the Amiga's built-in speech system software ("narrator.device") also returns values for "LipWidth" and "LipHeight" which can be used to draw a 2D mouth that will be sych-ed with the speach. There's some example code in the release 1.3 version of "Amiga Rom Kernal Reference Manul: Libraries and Devices" (Addison Wesley, ISDN 0-201-18187-8) which shows how to access this feature of the Amiga's OS. /// /// The opinions expressed may not reflect the position of my employer. \\\/// (Of course that depends on which position they're in!) \XX/