Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!usc!elroy.jpl.nasa.gov!decwrl!infopiz!athertn!hemlock!mcgregor From: mcgregor@hemlock.Atherton.COM (Scott McGregor) Newsgroups: comp.human-factors Subject: Re: Touchscreens Message-ID: <35491@athertn.Atherton.COM> Date: 14 Jun 91 22:40:14 GMT References: <1991Jun13.164856.1006@news.arc.nasa.gov> <8435@awdprime.UUCP> Sender: news@athertn.Atherton.COM Reply-To: mcgregor@hemlock.Atherton.COM (Scott McGregor) Organization: Atherton Technology -- Sunnyvale, CA Lines: 24 In article <1991Jun13.164856.1006@news.arc.nasa.gov>, > Did anyone else notice that when Mac users get proficent, they stop using > the mouse/trackball and use the KEYBOARD! I think there is a message > here... I think so too. But I think many people get the wrong message. Some people conclude that because proficient users use the keyboard a lot that means that when designing a new application design it for a keyboard instead of a mouse. But this misses the message from above, namely that nonproficient users are attracted by, or prefer the mouse to get started. Since all novel products have a learning curve, this argues for trying UI techniques that may help people get started easily and with low psychological effort, even if another interface may help them work more speedily once they become acclimated. I think the above observation argues for more work on interfaces that help new users migrate to high proficiency (but harder to learn) UIs. Mostly this seems to be done with keyboard equivalents indicated in menus, but I think that there is some interesting work in prescient agents, and anticipatory software which watch what a user does and help recommend or guide them into more proficient usage modes. Scott McGregor Atherton Technology mcgregor@atherton.com