Newsgroups: comp.human-factors Path: utzoo!utgpu!watserv1!watcgl!watcgl!bmacinty From: bmacinty@mud.uwaterloo.ca (Blair MacIntyre) Subject: Re: force feedback (was Re: Audio feedback from GUI's) In-Reply-To: evensen@husc9.harvard.edu's message of 17 Jun 91 00: 02:18 GMT Message-ID: <1991Jun17.035449.7594@watcgl.waterloo.edu> Sender: news@watcgl.waterloo.edu (USENET News System) Organization: University of Waterloo References: <1991Jun12.202741.16629@ux1.cso.uiuc.edu> <1991Jun12.215523.7379@cs.umn.edu> <9090@gollum.twg.com> Date: Mon, 17 Jun 1991 03:54:49 GMT Lines: 19 >>>>> evensen@husc9.harvard.edu (Erik Evensen) wrote: Erik> In article <9090@gollum.twg.com> david@twg.com (David S. Herron) writes: > I read once of a virtual reality application for molecule > construction. You'd put on your gloves and waldos & be able to > move around molecules and try to fit them together. The feedback > for how well they fit together was communicated via the > "resistance" experienced in the gloves. Erik> Does anyone out there know anymore about this? Take a look at last year's SIGGraph proceedings. There was a set of 2 or 3 presentations of systems that give force-feedback, including one that fits the above description pretty well (minus the gloves) -- Blair MacIntyre, Computer Graphics Lab Dept. of Computer Science, University of Waterloo, Waterloo, ON, Canada, N2L3G1 {bmacintyre@{watcgl|violet|watdragon}}.{waterloo.edu|uwaterloo.ca}