Newsgroups: comp.human-factors Path: utzoo!utgpu!watserv1!watmath!mwtilden From: mwtilden@watmath.waterloo.edu (Mark W. Tilden) Subject: Re: force feedback (was Re: Audio feedback from GUI's) Message-ID: <1991Jun17.140303.11843@watmath.waterloo.edu> Organization: University of Waterloo References: <9090@gollum.twg.com> Date: Mon, 17 Jun 1991 14:03:03 GMT Lines: 28 In article evensen@husc9.harvard.edu (Erik Evensen) writes: >In article <9090@gollum.twg.com> david@twg.com (David S. Herron) writes: > > I read once of a virtual reality application for molecule construction. > You'd put on your gloves and waldos & be able to move around molecules > and try to fit them together. The feedback for how well they fit together > was communicated via the "resistance" experienced in the gloves. > >Does anyone out there know anymore about this? From an article I read in a Siggraph review; it was a prototype system made to see how much of an improvement VR would be to experts who already model these things in their heads (as is usually the case). The results were better than expected. The skill and ease with which the experts were able to model and create weird molecules was fabulous. The defeater was the cost and clumsyness of the interface however. I don't know if any further work was done along these lines. Possibly just waiting for 'advances in technology' to make it available. Is all. -- Mark Tilden: _-_-_-__--__--_ /(glitch!) M.F.C.F Hardware Design Lab. -_-___ | \ /\/ U of Waterloo. Ont. Can, N2L-3G1 |__-_-_-| \/ (519) - 885 - 1211 ext.2454, "MY OPINIONS, YOU HEAR!? MINE! MINE! MINE! MINE! MINE! AH HAHAHAHAHAHAHAHAHA!!"