Path: utzoo!utgpu!news-server.csri.toronto.edu!bonnie.concordia.ca!uunet!zaphod.mps.ohio-state.edu!magnus.acs.ohio-state.edu!usenet.ins.cwru.edu!ncoast!davewt From: davewt@NCoast.ORG (David Wright) Newsgroups: comp.sys.amiga.advocacy Subject: Re: The Amiga's Future Message-ID: <1991Jun18.125210.3651@NCoast.ORG> Date: 18 Jun 91 12:52:10 GMT References: <5137@orbit.cts.com> <1991Jun17.194301.8588@milton.u.washington.edu> Organization: North Coast Public Access Un*x (ncoast) Lines: 22 In article <1991Jun17.194301.8588@milton.u.washington.edu> stevep@wrq.com (Steve Poole) writes: >In article <5137@orbit.cts.com> chucks@pnet51.orb.mn.org (Erik Funkenbusch) writes: >>Ok, i'll give on that one, for now, but once you move that window off the >>screen, you can't see it anymore. AmigaDos 2.0 supports virtual workbenches, >>that will scroll the screen when you come to the edge so your work area can be >>larger than your monitor space. This supported on the Mac? > >Depends on the video card. My 24-bit card supports virtual desktops up to >around 4000x1500 with hardware pan and zoom. It's a SuperMac; I think that >Radius and RasterOps cards have similar features. My 3000 supports a WorkBench of up to 16,000 by 16,000 - but I can't imagine anyone USING a WB/desktop that large. It's much faster to just flip through several "screens" (or drag them down partially if you are lucky enough to use an Amiga (:-)) than to scroll/jump around a single large display. If they had some kind of direct optical input, where if you turned your head you would scroll over the desktop as if it was a REAL desktop, they might be more usefull... Dave