Path: utzoo!utgpu!news-server.csri.toronto.edu!bonnie.concordia.ca!thunder.mcrcim.mcgill.edu!snorkelwacker.mit.edu!bloom-beacon!eru!hagbard!sunic!ugle.unit.no!eik.ii.uib.no!usenet From: s082@brems.ii.uib.no Newsgroups: comp.sys.amiga.hardware Subject: Re: Productivity was Re: Amiga Video Lamers was Re: (Video) Idiots ? Message-ID: <1991Jun19.123512.13074@eik.ii.uib.no> Date: 19 Jun 91 12:35:12 GMT References: <1991Jun9.181849.27338@newserve.cc.binghamton.edu> <1991Jun11.035833.23743@news.stolaf.edu> <1991Jun11.184413.10125@newserve.cc.binghamton.edu> <1991Jun13.150555.6140@NCoast.ORG> <1991Jun18.200422.9313@newserve.cc.binghamton.edu> Sender: usenet@eik.ii.uib.no (Usenet posting account) Reply-To: s082@brems.ii.uib.no Organization: Institute of Informatics, University of Bergen, Norway Lines: 9 Couldn't this problem be circumvented easily by some simple timing? i.e. only changing the picture every 1/30 (1/25 in europe) of a second. This might be a problem with sprites, but for commercial programs (games etc.) there shouldn't be much of a problem, esp with double buffering. Or? Let's see some hires games, eh? -ketil (gamer, lamer)