Xref: utzoo rec.games.misc:17473 comp.sys.apple2:17534 Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!swrinde!mips!news.cs.indiana.edu!purdue!bouma From: bouma@cs.purdue.EDU (William J. Bouma) Newsgroups: rec.games.misc,comp.sys.apple2 Subject: Re: Anyone remember "The Bilestoad"? Message-ID: <15038@ector.cs.purdue.edu> Date: 17 Jun 91 23:48:07 GMT References: <1991Jun13.074847.12831@nntp-server.caltech.edu> Sender: news@cs.purdue.EDU Followup-To: rec.games.misc Organization: Department of Computer Science, Purdue University Lines: 18 In article <1991Jun13.074847.12831@nntp-server.caltech.edu> nyet@nntp-server.caltech.edu (n liu) writes: > >Hrm. The closest i can get is with apl2em (ibm apple emulator). Works ok. >speed is pretty damn close on my 386-25. (kinda ironic. How many mips did >the apple have again?:) > It seems I am one of last of the dinosaurs, still running my old Apple II I bought back in '77. (That's right, no C, no E, not even a +.) At 1 Mhz clock and with instructions ranging from 2-6 cycles, I estimate it averages about 0.3 mips. I have "Bilestoad", but haven't played it much since it seems awkward to control. So many potentially good games have been ruined by lousy controls! -- Bill "The decision could easily be made by a computer." -- Dr. Strangelove