Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!bu.edu!slehar From: slehar@park.bu.edu (Steve Lehar) Newsgroups: comp.sys.sgi Subject: Re: putting a bit of life into those dreary dogfights Message-ID: Date: 17 Jun 91 15:50:17 GMT References: <8169@ecs.soton.ac.uk> Sender: news@bu.edu Organization: Boston University Center for Adaptive Systems Lines: 52 In-reply-to: tpm@ecs.soton.ac.uk's message of 14 Jun 91 15:25:46 GMT The essence of a good game is to play against other people. The anguished response when you beat them soundly is such sweet pleasure that no machine can match. Unfortunately, our machine is a standalone, so we cannot do the regular dogfights (much as I would love to!) We have devised some competitive games nevertheless that will keep you amused for a while anyhow. SHORT LANDING Take turns landing the plane and bringing it to a complete stop on the runway (using reverse thrust), then view the final position from the tower to see who can land shortest. You will be amazed at how short the f-15 can land if you drag it in "over the fence" at minimum airspeed and plonk it onto the very beginning of the runway with full reverse on! QUICK TURNAROUND Take off, turn around and land in as short a time as possible. It will take masterful handling to do a high performance steep turn at just the right distance out to allow just enough time to line up and land in one piece. FORCED LANDING Take her to a pre-determined position, for example 10,000 feet right over the field, kill the thrust and glide it in using just the flaps and spoilers. TURKEY SHOOT Player 1 records a flight with a quick turnaround. Player 2, who may not watch while the first flight is recorded, takes off and tries to shoot down the first plane before it lands. He must then also land as fast as possible, and this flight is also recorded. Player three takes off and tries to shoot down the second plane BEFORE it shoots down the first plane. If he succeeds, then the first plane is "saved", and player 1 gains a point for each plane successfully landed. Then player 2 tries to shoot down plane 3 before it can shoot down plane 2, thus "saving" his own plane 2, and at the same time cancelling the "save" of plane 1. This continues for several rounds, and the final flight is viewed (with "shadow") to tally up who got shot and when, to compute the number of planes that landed safely without being shot down. To add excitement, make sidewinders illegal, so you have to use rockets or cannon. -- (O)((O))(((O)))((((O))))(((((O)))))(((((O)))))((((O))))(((O)))((O))(O) (O)((O))((( slehar@park.bu.edu )))((O))(O) (O)((O))((( Steve Lehar Boston University Boston MA )))((O))(O) (O)((O))((( (617) 424-7035 (H) (617) 353-6741 (W) )))((O))(O) (O)((O))(((O)))((((O))))(((((O)))))(((((O)))))((((O))))(((O)))((O))(O)