Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!zaphod.mps.ohio-state.edu!cis.ohio-state.edu!ucbvax!SLOWHAND.WES.ARMY.MIL!stephens From: stephens@SLOWHAND.WES.ARMY.MIL Newsgroups: comp.sys.sgi Subject: Batch graphics processing Message-ID: <9106182040.AA09980@slowhand.wes.army.mil> Date: 18 Jun 91 20:40:59 GMT Sender: daemon@ucbvax.BERKELEY.EDU Distribution: world Organization: The Internet Lines: 29 this is probably a dumb question but here goes..... i have a home-brewed gl code that displays an animation sequence of transient data. to produce an video tape of these frames i presently i) draw an image ii) do a scrsave to get the rgb image file iii) return to (i) until seqeunce is finished. iv) convert the rgb to a yuv format v) ship the yuv's to an abekas a60 vi) then make a tape (BetaCam ---> vhs) this is very time comsuming (a small nuisance). the real problem is that this scheme precludes me from doing anything else on the graphics console, which seems to be a real waste of resources. some of these things presently occupies the graphics console for hours. my question is this: is there a way to get the image without actually putting it on the screen, i.e., to 'batch' process the graphic rendering? i know some packages do this batch processing (wavefront's advanced visualizer). so i know it can be done. any help would be greatly appreciated. thanks, mike (stephens@slowhand.wes.army.mil)